Alliance of Valiant Arms
A.V.A
Unreal Engine 5 rebuild · closed test
EU against NRF. Pointman, Rifleman, Sniper. The original weapons, maps and rules, rebuilt from the game's own files on a modern engine with dedicated servers.
The rebuild
Same war.
New engine.
Every weapon, soldier and map comes from the original game files. The engine, renderer, servers and online services underneath are new.
- Unreal Engine 5
Lumen lighting and reflections, virtual shadows and Nanite over the original art at its full resolution.
- Steam gunplay, line by line
Recoil, spread, scopes, penetration, damage and armour follow the original game's own code and values.
- Dedicated servers
Every shot is checked on the server at 60 Hz, with lag compensation for your ping.
- One launcher
Install, update, repair and play. Updates download only what changed.

Two armies
Choose your side
The European Union and the Neo Russian Federation. Same rules, same stats, their own soldiers.

Team 0 · attackers in Demolition
EU
European Union forces
Plants the C4 in Demolition, escorts the tank, breaks out in Escape. Every EU soldier in the rebuild uses Steam's own body sets, gear and defence values.

Team 1 · defenders in Demolition
NRF
Neo Russian Federation
Holds the line: defuse the bomb, stop the convoy, run out the clock. Same stats as the EU, its own uniforms and gear, chosen by team as in Steam.
Three classes
Pick your role
Each class plays with Steam's movement, weapons and armour. Five slots: a primary, the Glock, the knife and two grenades.



Rifleman
In testingMid range and holding ground
The backbone of every squad. Assault rifles with Steam's recoil and spread, solid armour and the same helmet as the Pointman.
- Armour
- 45
- Primary
- AK47
- Head
- Helmet, can be shot off
- Assault rifles
- Mid range
- All-rounder
+ Glock · Knife · W815 frag grenade · M83 smoke grenade
Battlefields
The maps, one by one
Shali is the first map in Unreal Engine 5. The classics follow through the same conversion pipeline, straight from the original level files.









Deploy
Get the launcher
One small installer. It downloads the game (about 0.9 GB), keeps it up to date and signs you in.
Latest
News and patch notes

Development · 30 Oct 2026
The launcher installs, updates and starts the game
First full run on Windows: an 869 MB install, a game update, sign-in and Play, as a member and as a guest, without admin rights.
Read more →
Development · 30 Oct 2026
Menus and a new HUD in the ModernUI look
Home, loadout, rooms, shop, challenges, clan and career run on real account data, and the in-match HUD keeps Steam's layout in a cleaner look.
Read more →
Patch notes · 29 Oct 2026
Pointman, Rifleman and Sniper are in
All three classes share Steam's gunplay: recoil, spread, scopes, bullet holes, penetration and the original damage and armour model.
Read more →Roadmap
Where the rebuild stands
Gunplay and soldiers come first and must be finished before maps and modes; the backend, menus and launcher run alongside.
M1 · Done
Steam catalog and pipeline
Every item, character and map catalogued and converted from the original files.
M2 · Done
First slice
A Rifleman on Shali, two players on a dedicated server, shooting and respawning.
M3 · In progress
All three classes
Pointman, Rifleman and Sniper with Steam's gunplay. Built, waiting for the play test.
M4 · In progress
Weapons and attachments
63 of 66 base guns imported; silencers, scopes and parts next.
M5 · Next
Characters, armour and NRF
Swappable gear, Steam's armour values and the NRF side.
M6 · In progress
Match rules, maps and HUD
Demolition rules, the map conversion queue and the new HUD.
M7 · In progress
Backend and launcher
Accounts, loadouts, shop, rooms and launch tickets. Ready for friend tests.
M8 · In progress
Front end and website
Menus, launcher and this website.
M9 · Next
More maps and modes
Annihilation and more of Steam's maps.
M10 · Next
Servers and releases
Linux servers, public hosting and a repeatable release.
2 of 10 milestones done · updated 30 Oct 2026






